Follow Me:
  Welcome to Packwoman's Tech in Progress!
  • Blog
  • Podcast
  • Movie-Making
  • My eBooks
  • PackwomanFilm
  • Media
  • Contact

Professional Development Using Zoom

6/19/2020

0 Comments

 
During the past few months, everything about our lives has been on hold due to coronavirus - unfortunate but necessary for public safety.  I've been overwhelmed with a deep sense of cabin fever, as I'm sure many others have been as well.  Unwilling to compromise the health of our vulnerable community members, so many events and rites of passage for our students have been cancelled. I really expected most of the professional development workshops that I had scheduled to facilitate would be postponed as well - and most were.  However, learning that Desert Sands Unified wanted to go ahead with digital storytelling training they had planned was a welcome surprise!  My sense of relief and happiness at realizing I would still get to help teachers build their storytelling skills was quickly followed by no small amount of panic concerning the change in venue for the training: Zoom.

Digital Storytelling is a dynamic topic for professional development. The PD opportunities I have developed and extended through DIGICOM Learning are highly engaging, interactive, and collaborative. They depend heavily on participants being able to work in small groups, provide peer feedback, engage in community building, and film off-site at a variety of locations. In other words: Digital Storytelling PD is not meant to be conducted remotely! However, in a changing world with a "new normal," I knew that I wanted to take on the challenge of facilitating a weeklong workshop through video conferencing. I thrive on professional challenges, and this was an opportunity that could help me grow.  Here are some of the lessons I learned this week:
  • A blended approach is key. Zoom fatigue is real, as is screen fatigue. Structuring the workshop into clear sections of online and offline work was beneficial to participants' individual needs and served to maximize our synchronous time together.
  • Planning is more important than ever.  I created a course agenda that functioned as a living document. Everyone in the class had access to the agenda via Google Docs and could see my live updates. This was important, because the schedule was always changing to according to participant needs, pacing, and feedback. 
  • Having access to a professional Zoom license increases your ability to foster collaboration. Fortunately, DIGICOM Learning possesses an upgraded account, which let me leverage breakout rooms to their maximum potential. 
  • Breakout often. I structured several different types of breakout rooms for participants to engage in collegial discussions. Depending on what I wanted them to gain from the conversation, I utilized grade level groups (elementary, middle school, high school), randomized groups, and intentionally mixed groups (with participants divided equally in terms of grade levels taught). 
  • Portions of the workshop were still able to be collaborative for those who felt comfortable and able to work together.  In revising my instruction for the Zoom format, one of the aspects I prepared to part with was the idea of participants working in small groups to go out into the world to film together. A pleasant surprise was that several teachers were able to work together with content teammates to collect footage at their respective homes.  They were super smart about how they shot the footage to provide the illusion that they storytelling together in the same space.  I was impressed! Don't you love it when students surprise you in the classroom? It's no different when the students are teachers and your classroom is Zoom! 
  • Be available during offline work time. I provided participants with my cell number, email, and social media information in order to be available for "just in time" coaching. Many reached out for tech troubleshooting as well as storytelling help. Being able to jump back onto Zoom or FaceTime was valuable in terms of meeting the needs of the people in the "room." 
  • An effective way to provide feedback was to have participants turn in their work via Google Classroom as usual.  Then, I went into my Drive and made the assignment folder containing drafts for peer review publicly viewable. I posted the folder in the Classroom Stream along with a prompt for feedback:
Picture
Though I lost sleep Sunday night as I worried about how this workshop experience would play out for participating teachers, everything worked out in the end.  The feedback I received from teachers was overwhelmingly positive and I appreciate their kind comments and particular attention to the planning that went into the week's blended format. In the end of course survey, most teachers indicated that the format worked well for them. Out of 21 participants, 19 of them rated the distance learning format highly. On this Likert scale, a rating of 5 represented "I loved it!"
Picture
Best of all, the work teachers created this week was truly exceptional. I am so proud of their adaptability, energy, drive, and focus. Using WeVideo can be intimidating for adults, because we are often intimidated by technology in a way that our students are not. This group of teachers impressed me because they were fearless and creative! Here are a few of the culminating products that really stood out...
I feel so grateful to have been able to learn alongside the teachers who participated in the workshop this week. Their feedback about what worked and what didn't has made me a stronger educator and I know that I will change some aspects of my remote teaching when school resumes with distance learning in the fall. Thanks to everyone in DSUSD for their enthusiasm and dedication to digital storytelling! 
0 Comments

Your comment will be posted after it is approved.


Leave a Reply.

    Author: Jessica Pack

    California Teacher of the Year.  CUE Outstanding Educator 2015. DIGICOM Learning Teacher Consultant.  6th Grade Teacher.  Passionate about gamification, Minecraft, digital story-telling, and fostering student voices.

    Picture

    Download:

    "Digital Storytelling: Connecting Standards to Movie-Making" by J. Pack
    Picture

    Archives

    June 2020
    May 2020
    October 2019
    August 2019
    June 2019
    May 2019
    October 2018
    September 2018
    May 2018
    November 2017
    September 2017
    August 2017
    June 2017
    April 2017
    March 2017
    February 2017
    January 2017
    December 2016
    November 2016
    August 2016
    June 2015
    March 2015
    February 2015
    January 2015
    November 2014
    October 2014
    June 2014
    February 2014
    January 2014
    November 2013
    October 2013
    September 2013
    July 2013
    June 2013
    May 2013
    April 2013
    March 2013
    February 2013
    January 2013
    December 2012
    November 2012
    October 2012
    September 2012
    August 2012
    June 2012

    Categories

    All
    3D Game Lab
    Advocacy
    App
    AR
    Audioboo
    Augmented Reality
    Aurasma
    Behavior
    Budget
    Byod
    #CAedchat
    Ca Toy
    Ccss
    Classcraft
    Class Dojo
    Classroom Management
    Common Core
    Community
    Digicom
    Digital Literacy
    Digital Storytelling
    Ebackpack
    Edtech
    Ela
    Engagement
    ETIS
    Flipped Classrooms
    Gamification
    Gaming
    Ibooks Author
    Integration
    Ios
    Ipads
    Itunes U
    Keyboarding
    Middle School
    Minecraft
    Minecraft Education Edition
    Minecraft Education Edition
    Minecraft: Education Edition
    Movie Making
    Movie-making
    Pbl
    Pedagogy
    Philosophy
    Podcasts
    Primary Sources
    Professional Development
    Project Based Learning
    Publishing
    Qr Codes
    Rationale
    Samr Scale
    Social Studies
    Socrative
    Teacher Of The Year
    Teachers
    Technology Integration
    Technology Plan
    Today's Meet
    Tourwrist
    Toy
    Video
    Web 2.0

    RSS Feed